3; Details of the part in charge
The person in charge is to simulate worker-human choreography and interaction by multi-agent simulation. The worker here works to hang the tile on the metal structure. The trajectory of the entire work becomes the design of the building as it is. Human movements are pre-simulated, pattern studies are verified in multiple patterns, and conversely, the rules are defined. This time, the program was prepared from scratch, using the simulation of a school of birds and fish that has been said for a long time as a reference.
Rule 1: Humans do not get too close.
Rule 2: Not too far away Rule
Rule 3: When approaching another person, it changes in a similar direction
Rule 4: Stop once there is nowhere to go
Rule 5: Work resumes near the starting point.